Holly Newlands
Freelance Technical Artist and Designer
I work in Unity and Unreal Engine and have a knack for spatial interactions and writing shaders.
You can reach me at thnewlands@gmail.com or on Bluesky as @thnewlands
🎮itch.io — 💻github — 📝resume — 🎞️reel
Diatribes — 2024
Poetic Virtual Reality Experience for Meta Quest and PCVR
I wrote the code and made the visual effects for Diatribes, a poetic VR interactive narrative that explores the internal conflicts that arise when we’re confronted with the reality of climate change.
You can find our game on Steam and the Meta Store.
Collaboration with Veronica Graham, Julia Kim, and Sharleen Chen as Most Ancient
Terra Cascadia — 2024
Dual Channel Animation for 128-foot Displays at the Portland International Airport (PDX)
I worked with Brad to develop the look of his scans and expanded the rendering capabilities of Glowbox’s suite of point cloud animation tools to support massive point clouds and displays.
Work with Glowbox for Brad Johnson
More Projects
Ongoing
A collaboration with Reyn Yeager
Ongoing
A collaboration with Reyn Yeager and Sacha Lusk
2020
Work with Glowbox, Brad Johnson and 45th Parallel Universe
2020-2021
A collaboration with Valencia James, Thomas Wester, Simon Boas, Marin Vesely, Sandrine Malary, Carlos Johns-Davila, and Terri Ayanna Wright
2021
R&D with Glowbox
2021
R&D with Glowbox
2021
Work with Glowbox
2019
Solo work
2019
Made within the AI Creative Practices Research Group at the University of Oregon
2020
A collaboration with Colin Ives, Zachary Boyt, and the New York Polyphony
2019
A collaboration with Moshe Linke
2017
Solo work
2017
Made with the Tots Team (Jack Campbell, Michala Braker, Mariah Hale, Murray Campbell, and John Groot)
2017 - DreamHack Jam Winner
Made with the Tower Team (Moshe Linke, Tom Kitchen, Gareth Damian Martin, and Michael Berto)